|Twin Ring Motegi Super Speedway|
|Circuit Length||2.493 kilometres (1.549 mi)|
|Track Type||Real World Circuit|
|Appears in||Gran Turismo 4|
Gran Turismo PSP
Gran Turismo 5 
Gran Turismo 6
The Twin Ring Motegi Super Speedway is an oval track in Japan. Renowned for its shape similar to that of Darlington Raceway in the United States, it is part of one of the most famous racing complexes in the world: Twin Ring Motegi. It is one of three Real Life oval tracks in the series, the others being Daytona Superspeedway and Indianapolis Superspeedway. It first appeared in Gran Turismo 4 and returned in every other game (except Gran Turismo Sport), though DLC is required in Gran Turismo 5.
Players who have driven on Super Speedway in GT2 and 3 should have no problem here. The track is virtually idenical to its predecessor, the only layout differences being that the Turn 3 and 4 stands have been abolished and the AI's pit exit point is no longer in the middle of the backstrech, instead having been moved to the entry of Turn 1. This demo lap was driven with a stock Toyota WedsSport Celica (JGTC) from GT4.
Section 1 (Turns 1&2)Edit
Coming to the starting line, get up against the right-side wall and turn as the track starts banking. Put your left side wheels on the white line (the CPU usually runs under there, but that's a touch risky with hard tires) and lift off of the throttle a touch. Normally, with optimal grip (green tires on the indicator) you'd be able to hold it fully open, but with cold tires (blue on the indicator) it's best to be a bit safe so you don't run into the wall. Just make sure you don't heat your tires too much (red on the indicator) or you will lose control of your car even during a straight.
Hit the gas and bring the car back to the wall, making sure to do so rapidly but not too rapidly, and accelerate to the time point ahead.
Section 2 (Stadium Turns 3&4)Edit
Turn 3 Edit
Brake hard for turn 3 and get down on the apron. Depending on where you enter, you should be able to run 25-50% throttle for the remainder of Turn 3 and a little of Turn 4.
Wait for about 25 feet of Turn 4, then hit the accelerator, bringing the car to the wall again as you do so. Now that you've got the basics of high-speed cornering down, you can move onto something more difficult.