Tahiti Maze
Tahiti Maze
Country TahitiFLAG Tahiti [1]
Circuit Length 2.24 miles (3.60 km)
Track Type Fictional circuit based on a real world location
Road Type Tarmac + Dirt
Appears in Gran Turismo 2
Gran Turismo 3: A-Spec
Gran Turismo Concept
Gran Turismo 4
Gran Turismo PSP

Tahiti Maze is a long, highly-technical hybrid (tarmac/dirt) rally circuit from Gran Turismo. The circuit, which is based on trails on the island of Moorea, near to Tahiti, features in Gran Turismo 2, Gran Turismo 3: A-Spec, Gran Turismo Concept, Gran Turismo 4, and Gran Turismo PSP. Dirt Tyres are required to drive the course. This track is known for its very high difficulty, requiring very high skill and concentration to drive well on.

Lap GuideEdit

Sector 1Edit

Sector 1 is a very difficult section. You start on tarmac, and then shift to dirt after the first turn, so be careful about the change in traction. Find the right braking point, where you can turn the car so the nose faces the wall, and be careful not to hit the inside wall. Repeat this process for the next 2 hairpins. If you are playing Gran Turismo 3: A-Spec, it is possible to do the last 2 hairpins of this section just by letting off the gas and steering. The next turn is a left turn which can be taken full throttle. Just a slight little bit after this turn is the end of this sector.

Sector 2Edit

Probably the easiest sector on the track, as it is the one that required the least amount of skill. The first turn is a fast, wide left turn leading you to a medium length downhill straight. Brake for a very tight right turn, throw the car into the turn and throw it through a left turn, which is basically the exact same turn, except left instead of right. Afterwards is a long, uphill straight with slight kinks. A little bit before the straight ends is the end of the sector.

Sector 3Edit

Similar to Sector 1, as it focuses on consecutive switchback hairpin turns. Be careful when taking the first one, because it required setting up, while steering the opposite direction of the turn. Unlike Sector 1, this section contains longer straights between the hairpins, but also has 4 hairpins (rather then 3). Let off the brakes in the middle of each of the turn and quickly get on the gas. Almost immediately after the third hairpin of this section is the end of this sector.

Sector 4Edit

This sector is the rest of the track. It starts on a straight, quickly approaching the fourth and final turn of the hairpin section. After the exit is quick left-right that leads you back on the tarmac. Since grip is increased, but necessary sliding for taking tight turn is reduced, you still need to be just as careful as you were on the dirt. After a large, left turn is an S-bend. This time, a right-left. From there is the finish line, and now you have completed a lap.

Game AppearancesEdit

Like the other rally tracks, this track isn't raced on very often because, there aren't very many rally races, and the races aren't even that long.

Gran Turismo 2Edit

In Gran Turismo 2, this track had 3 races, which are just 1 lap long. The track is also featured in license test S-8, known for being extremely easy on the NTSC Version.

Gran Turismo 3: A-SpecEdit

In Gran Turismo 3: A-Spec, this track is raced on a lot more, because the track now has a reverse course, and the races are much longer. This track is also raced in Arcade Mode a lot more often, because of how, they now count towards completion, and the addition of Regulation Time Trials.

Gran Turismo 4Edit

In Gran Turismo 4, this track was raced on, the same amount as it was in Gran Turismo 3 (as far as Simulation Mode) featuring the easy, normal and hard Tour of Tahiti Special Condition Events with the races being 2, 3, and 5 laps long respectively.



  1. The circuit is based on roads and trails on the nearby island of Moorea