|Honda NSX Type S Zero '97|
|Appears in||Gran Turismo (RM)|
Gran Turismo 2 (RM)
Gran Turismo 3: A-Spec
Gran Turismo 4 Prologue
Gran Turismo 4
Gran Turismo PSP
Gran Turismo 5
Gran Turismo 6
|Type in GT5||ST|
|Interior in GT6||Simple|
|Max Power||276 HP|
|Performance Points||454 PP|
|Max Torque||224.2 lb-ft|
|Top Speed||188 miles per hour (303 km/h)|
|Length||4,430 millimetres (174 in)|
|Width||1,810 millimetres (71 in)|
|Height||1,160 millimetres (46 in)|
|Weight||1,270 kilograms (2,800 lb)|
|Power/Weight Ratio||4.6 kg (10 lb) per horsepower|
The Honda NSX Type S Zero '97 is a road car produced by Honda. It appears in every main Gran Turismo game to date except Gran Turismo Sport.
There are fifteen colors available for this vehicle:
- Grand Prix White
- Neutron White Pearl
- Platinum White Pearl
- Sebring Silver Metallic
- Kaiser Silver Metallic
- Magnum Gray Pearl
- Berlina Black
- Grand Prix Red
- Estoril Turquoise Pearl
- Formula Red
- Imola Orange Pearl
- Indy Yellow Pearl
- Phoenix Blue
- Monte Carlo Blue Pearl
- Midnight Pearl
"The 2nd generation NSX that proved to be a world-class sportscar."
In February 1997, the NSX underwent its most significant change. The biggest difference was its engine; the 3-liter C30A engine was replaced by a new 3.2-liter C32B unit.
The C32B was not just a bored-out version of the C30A. The cylinder liners were fiber reinforced metal, and the weight of the engine block was reduced by 3 kg. The intake and exhaust system was updated, while maximum power did not change, maximum torque was produced at 100 rpm lower than before, with an additional 7.2 ft-lb at 5,300 rpm. The former C30A model was still equipped in the AT model.
The manual transmission was finally upgraded to a 6-speed. The gears up to 5th were cross-ratio gears and a 6th gear that was 7% higher in gear-ratio than the conventional 5th gear that was added. Overall handling was improved by fine tuning the suspension, brakes and steering input. The aluminum body was reduced in weight and reinforced front/rear brake disc rotors were made 16 inches, adding refinements to almost everything about the car. With these minor changes, a sporty "Type S" model, and an ultra lightweight "Type S Zero" model was added.
Later, the NSX went through another minor change in September 1999, and the engine became an LEV spec that fulfilled emissions regulations for 2000. The ABS also became a more compact, lighter version at this time, and with changes in the ECU programming, acceleration response was improved. The feel of the 6-speed MT was improved as well, applying a double cone synchro on all gears. Through all this effort, the NSX remained in the front row of first class sports car, even 10 years after its first appearance.
This car can be bought at the Honda New Cars Dealership for 98,570 Credits. It is only possible in the NTSC-J and PAL versions of the game.
This car can be bought at the Honda New Cars Dealership for 98,570 Credits. Like in GT1, it is only possible in the NTSC-J and PAL versions of the game.
This car can be bought at the Honda dealership for 98,570 Credits. Its two special colors: Boulder Opal Blue and Dark Bluish Purple can only be obtained by winning the Amateur MR Challenge. It's also available to use in Arcade Mode, where it's classified as an A-Class car.
The player can unlock this car by completing the lesson #25 in the Driving School area.
This car can be bought at the Late 90's Used Car Showroom for 34,499 Credits. The price may vary depending on the mileage.
This car can be purchased for 98,570 Credits.
This car is a Standard Car, and can occasionally be bought at the Used Car Dealership for around 86,000 Credits. The exact price of the car may vary depending on the mileage. It is a Level 5 car.
This car can be purchased for 98,570 Credits. It is a simplified car.
- If cheat codes are used to buy this car in the US version of GT2, the replay name when raced in Simulation disc will be simply "NSX". This NSX is indeed the particular one used in two license tests, IB-4 and IA-3. However, if the car is raced in Arcade disc, or racing modification was performed, the replay name will be lost. The same behavior also occurs with Honda INTEGRA TYPE R (DC2) '98.
- The loss of replay name occurs because while the Simulation Mode Disc have the replay name in the disc's .carinfoa file, the Arcade Mode disc does not, as the car is not expected to be used there. However, saving a replay involving this car in the Simulation Mode disc and playing it back in Arcade Mode disc will retain the car's replay name, as the replay files store car names involved in the replay rather than checking from car replay name database.
- This car also appears in Gran Turismo Concept, but is only used by CPU opponents.