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Grand Valley Speedway
Grand Valley Speedway
Circuit Length 4.94 kilometres (3.07 mi)
Turns (Left/Right) 18
Track Type Original Circuit
Road Type Tarmac
Appears in Gran Turismo
Gran Turismo 2
Gran Turismo 3: A-Spec
Gran Turismo 4
Tourist Trophy
Gran Turismo PSP
Gran Turismo 5
Gran Turismo 6

Grand Valley Speedway is a fictional course that appears in all main Gran Turismo games to date except Gran Turismo Sport. Its reputation for fast, technical turns makes it one of the most well-known fictional tracks in the series. A shorter version exists called Grand Valley East. The track is best known for the Grand Valley 300km endurance race, which appeared in all Gran Turismo games featuring this track, with the exception of Gran Turismo 6.

Grand Valley Hybrid (Outside)

Grand Valley Speedway (in red) superimposed onto the full circuit layout

OverviewEdit

Grand Valley Speedway is the full course of the Grand Valley complex. It was a 16-turn road course, before Turn 7 was changed into 2 separate turns, making Grand Valley now a 17-turn road course. Upon the Release of Gran Turismo, it was supposed to be the hardest circuit in the game, but it was Special Stage Route 11 who took that title.

Grand Valley was lined with patches of trees in some areas of the track, and had other decorative properties, like high, speedway-type Grand Stands and lots of signs. This design was trashed after Gran Turismo 3: A-Spec, in favor of a more realistic design. The banking for some turns also decreased slightly.

EventsEdit

Gran TurismoEdit

License

  • A-3: Practical cornering: 3
    • Gold: 0:42.800
    • Silver: 0:43.200
    • Bronze: 0:44.000
  • A-5: Advanced cornering: 2
    • Gold: 0:30.200
    • Silver: 0:30.700
    • Bronze: 0:32.000
  • A-8: Graduation Test
    • Gold: 1:05.600
    • Silver: 1:06.000
    • Bronze: 1:08.000
  • IA-3: Grand Valley Time Attack
    • Gold: 1:57:880
    • Silver: 1:59:900
    • Bronze: 2:03.000
  • IA-8: Grand Valley II Time Attack
    • Gold: 1:55:428
    • Silver: 1:56:600
    • Bronze: 1:59.000

GT League

Special Events

Gran Turismo 2Edit

GT League

Special Events

Endurance League

Gran Turismo 3: A-SpecEdit

License Center

  • B-5: Applied Cornering: Front-wheel Drive
    • Gold: 0:34.400
    • Silver: 0:34.800
    • Bronze: 0:36.200
  • B-6: Applied Cornering: Rear-wheel Drive
    • Gold: 0:33.000
    • Silver: 0:33.300
    • Bronze: 0:34.700

Beginner League

Amateur League

Professional League

Endurance League

Gran Turismo 4Edit

Beginner Events

Professional Events

Extreme Events

Endurance Events

Japanese Events

European Events

One-Make Events

Driving Missions

  • Mission 2 - The Pass: Grand Valley Turn 1

Gran Turismo 5Edit

Driving School

  • IA-9: Strategic Driving on the First Corner of the Grand Valley Speedway
    • Gold: 1st
    • Silver: 2nd
    • Bronze: 3rd
  • IA-10: Grand Valley Speedway 2-Lap Battle
    • Gold: 1st
    • Silver: 3rd
    • Bronze: 7th

Professional Series

Expert Series

Extreme Series

Endurance Series

Gran Turismo 6Edit

National A

International B

International A

Layout & SectorsEdit

Sector 1Edit

Sector 1 comprises Turns 1, 2-3 (Shell Corner 180r), Turns 4, 5, and 6-7 (180r). This is by far the easiest section of track. Turn 1 is the small left-handed kink at the end of the front straightaway. Given proper timing and entry, it can be taken mostly full-throttle by any type of car with a late apex set. After this, bring the car out to the grass (being cautious not to hit it).

For turn 2, swing it back to the left for the following 180r. This is where traffic will start bottlenecking, so be sure to use your rear-view mirror wisely here. After that comes the intimidating left-right-left. Tag all of the kerbs right as they begin, and swing out of Turn 5 and into 6.

Take the entrance of Turn 6 moderately wide and under hard braking. Coast through the turn and aim toward the grass at a 75 degree angle. Get back on the accelerator as soon as you leave the turn, taking care not to hit the grass.

Sector 2Edit

Sector 2 is where GVS begins to make its name. This comprises Turns 7-8, 9, 10 and 11 (Tunnel Entry 80r). After Turn 7, get back to the right side of the road and watch for a small section of kerb on the left side heading over the hill. Take Turns 7-8 under partial braking and make sure to stay to the left side for Turn 9.

Lead your car to the right side and brake with 75 feet to go before this turn and keep on the brakes until you reach the apex. After this, nail the gas and bring the car back to the left for the nearly-identical Turn 10. Tackle this corner the same as 9, but instead of giving full throttle on exit, only give it ~50-75%. This will allow you to set up for turn 11 (Tunnel Entry 80r). Hit the brakes on the entry. Keep the car on the kerb for its entire length. After that, lead the car out for the following Turns 11-12 (Tunnel Turns A-B 180r).

Sector 3Edit

This is where you either win or lose the race-for most of this sector, it's all in how you take medium-to-high-speed corners, and also how you upshift. This sector comprises Turns 11-12 (Tunnel Turns A-B 180r), Turns 13-14 (Tunnel Turns C-D 180r), Turns 15-16 (Double-U) and Turn 17 (Home Kink).

Keep the car full throttle thorough here. Don't get up on that kerb, it'll send you flying into the opposite wall if you're not careful. After that corner, swing as far out as you can and set up for Turns 13-14 (Tunnel Turns C-D 180r).

GV chichane

Turn 15 & 16

This turn drives identically to Turns 11-12 (Tunnel Turns A-B 180r). Just keep your eyes on the road-don't start gazing off into the shamelessly stunning countryside on the left side of the turn. After exiting this turn, keep to the right side of the track and make a late entry into Turn 15 to set yourself up for the following left-right.

After setting yourself up, dive into Turn 15. Hit the apex and stay on the bottom until the exit. Then, late-apex Turn 16 and tag the grass on the left side of the small exit kink heading onto the straightaway. Get over to the left again and head full-throttle through the turn, hitting the apex right at the dead center of the turn, making use of the small concrete patch on the exit.

FootageEdit

Grand Valley Speedway

Grand Valley Speedway.flv

TriviaEdit

GT1 Demo - Grand Valley Speedway Map

A Map of the demo version of Grand Valley Speedway.

  • Grand Valley Speedway and Green Forest Roadway are the only 2 courses in the Gran Turismo series with 3 tunnels and a bridge all on the same track.
  • In the first and earliest build of the original Gran Turismo, called Test Drive, the working name for GV Speedway was Prawn Speedway. The short circuit, called Grand Valley East in the final version, was named Prawn Short.
  • In GT3, Grand Valley Speedway II (Grand Valley in Reverse) is raced at sunset, rather than the usual partly cloudy day.
  • The section between the second tunnel and the bridge was originally intended to be longer, but for some reasons, it was shortened. This particular version of Grand Valley Speedway can be accessed only in a particular demo version of the original Gran Turismo, but only via cheat codes. The map of this version of Grand Valley Speedway can be noticed in the final version of the original Gran Turismo, where it can be seen in the Time Trial section of Go Race section in Simulation Mode, as Grand Valley Speedway's icon. However, this is most likely an oversight, because the track was shortened in the final version of the game.