Gran Turismo 6
Cover art for Gran Turismo 6 for the PlayStation 3
Developer(s) Polyphony Digital
Publisher Sony Computer Entertainment
Designed by Kazunori Yamauchi
Engine Custom
Genre Driving/Racing Simulation
Modes TBC
Rating ESRB: Everyone
Platform PlayStation 3
Input Gamepad
Steering Wheel
Release date Flag of Japan December 5th, 2013
December 6th, 2013 (World)
November 28th, 2013 (accidental Middle East release)

Gran Turismo 6 is the sixth main game in the Gran Turismo series, the second released for the PlayStation 3. Announced by Polyphony on May 2013, it was released 6th December 2013 for Europe, the Middle East, and North America. The game also features micro-transactions for in-game credit or cars.

Game ModesEdit

Main article: GT6 Event List

Most game modes from Gran Turismo 5 have been carried over, although some have been renamed or overhauled. Upon release, the game contained an A-Spec Career mode, Arcade Mode and Online Lobby. A B-Spec mode and Track Designer are announced as part of a post-release update.


A total of 41 tracks (featuring 86 distinct layouts) are currently available (discounting the Moon).

As expected, a large portion of the tracks on offer are carried over from Gran Turismo 5:

Original tracks
World tracks
City tracks
Snow and dirt

Tracks that didn't appear in GT5, and have been included in GT6 are:

Original tracks

World tracks


New Community elements will be unveiled within Gran Turismo 6, including social media cross-interfacing. Cross-device compatibility is expected to be included, which will allow users to connect smartphones, tablets and PCs to their PlayStation at various points in the game. Community Clubs will be made available which will allow users to set up private clubs for online racing, as well as to create leagues and community forums to merge the game-world into the real-world.

Car ListEdit

GT6 includes 1245 cars, and will be regularly updated - adding to the list, which is documented here:

Main article: Gran Turismo 6 Car List

GT AcademyEdit

The GT Academy program, which attempts to invite Gran Turismo players into real-life motorsport, used the GT6 demo as a platform. It is expected that future GT Academy events will take place in the new game.

The players who have competed in the GT Academy program will be given the Nissan GT-R NISMO GT3 N24 Schulze Motorsport '13 as a reward.


  • Many race cars that are available in Gran Turismo 5 have their name changed. Some received a minor name change (for example, losing the "Race Car" suffix), and other cars received a major name change (an example is the Peugeot 905 Race Car '92, referred as Peugeot 905B Evo 1 Bis LM '92 in this game).
  • The number 6 on the game's cover is drawn in similiar style to the number seen on the rear wing of Suzuki ESCUDO Dirt Trial Car '98.
  • This is the first game in the series in which the player is allowed to choose the color of the prize cars.
  • Credits is capped at 50,000,000.
  • This is the first game in the series to not feature Used Car Dealerships since Gran Turismo 3: A-spec.
  • Gran Turismo 6 offers different settings found in its Screen Quality section so players can customize its visual presentation:
    • Normal: with this option the game runs in a balanced way; screen tearing is visibly present but offers a smoother experience. Tearing presents in somewhat subtle manners.
    • Flicker reduction: v-siync (vertical synchronization) is engaged permanently provoking stuttering with unstable controller response.
    • Sharpness: This option is destined to adress blurriness when playing using a CRT TV (480i mode, specifically.) It appears to do nothing when playing with HD signals activated.
  • It is known that setting the PS3 System to output a 720p signal can deliver a substantially more responsive and consistent experience while playing this game.

Soundtrack ListEdit

Main article: Gran Turismo 6/Soundtrack List



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