This page is for Gran Turismo (PlayStation). For other uses, see Gran Turismo (disambiguation)
|Publisher||Sony Computer Entertainment|
|Release dates|| JP December 23, 1997|
NA May 12, 1998
EU May 8, 1998
|Modes|| Single player|
2 player (limited)
|Input Methods||Dual Analog|
Gran Turismo (commonly abbreviated to GT or GT1) is a racing game designed by Kazunori Yamauchi, and the first game in the Gran Turismo series. Gran Turismo was developed by Polyphony Digital and first published by Sony Computer Entertainment in 1997 for the PlayStation video game console. It was well-received publicly and critically, shipping a total of 10.85 million copies worldwide as of April 30, 2008 and scoring an average of 95% in GameRankings' aggregate. The game has started a series, and to date has spawned over 10 spin-offs and sequels.
The first time Kazunori Yamauchi requested to make this game, the higher up people did not allow him to. Instead, he made two other games: Motor Toon Grand Prix and Motor Toon Grand Prix 2. He was the main designer for both games and it allowed him to change each car's physics and experiment with the racing dynamics as a whole. He then requested to start Gran Turismo. The higher up at Polyphony Digital allowed him to make it. He then began development on his dream game.
Here is Gran Turismo's car list. This list contains all of the cars in the game.
Here is a list of the tracks available in Gran Turismo. There are no real world circuits in this game, only ones made up by Polyphony Digital. Some may have been based on real world locations though.
- Autumn Ring
- Autumn Ring Mini
- Clubman Stage Route 5
- Deep Forest
- Grand Valley Speedway
- Grand Valley East
- High Speed Ring
- Special Stage Route 5
- Special Stage Route 11
- Test Course
- Trial Mountain
All of these tracks, with the exception of the Test Course, can be raced in the reverse direction. The Route 5 and 11 courses can also be raced in a time trial in a special "GT HiFi" high definition mode that is unlocked by completing the GT World Championship.
Gran Turismo is fundamentally based on the racing game genre. The player must maneuver an automobile to compete against artificially intelligent drivers on various race tracks. The game uses two different modes: arcade and simulation. In the arcade mode, the player can freely choose the courses and vehicles they wish to use. Winning races unlocks additional cars and courses.
However, simulation mode requires the player to earn different levels of driver's licenses in order to qualify for events, and earn credits (money), trophies and prize cars by winning race championships. Winning one particular championship also unlocks a video and a few additional demonstration tracks. Money earned by winning championships can be used to purchase additional vehicles, and for parts and tuning of all vehicles.
Gran Turismo features 178 cars and 11 race tracks. Unofficially there are 180 cars, but two cars from the Japanese version, the Honda CR-X del Sol SiR and VGi '95, were both cut from the American and European versions. They are accessible on the American version via Gameshark, along with the arcade mode-only Chevrolet Corvette '67 and Mazda Roadster RS '98.
The opening song for the US and European versions is a Chemical Brothers remix of the Manic Street Preachers song "Everything Must Go".
The game itself had a somewhat limited selection of songs. These include 'Lose Control' by Ash From the album 1977, 4 songs from the Swim era of Feeder (Chicken On A Bone Reworked instrumental, Shade Instrumental, Tangerine Instrumental, Sweet 16), 'As Heaven is Wide' by Garbage, 'Oxyacetalene', 'Skeletal', 'Autonomy', 'Industry' by Cubanate, and 'High' by TMF (exclusive GT mix of '5 Miles High'). The opening song for the Japanese version is Moon Over The Castle; this song was in all of the Japanese versions of Gran Turismo and is the "main theme" for the series; GT Veterans have usually forgotten their playtime with the series after many years, however they are reminded of it with this song. It is the legendary opening song for GT2, GT3 and GT4.
Gran Turismo 2 was released in 1999; Gran Turismo 3: A-Spec was released in 2001; Gran Turismo 4 Prologue was released in 2004; Gran Turismo 4 was released in 2005; Gran Turismo 5 Prologue was released in 2007, and Gran Turismo 5 was released in 2010. Gran Turismo 6 was released on the 6th of December 2013 (5th in Asia). All the games of the series use a built-in engine.
- This is the only game in the Gran Turismo series where the special colored cars are available in multiple color schemes.
- In the PAL and NTSC-U versions of the game, The rules of racing modifications is different, the player can perform racing modifications on the cars directly since weight reduction will be included (If the player try to buy weight reduction stage after racing modifications the messages "Finished Fittings for Racing Modifications" will show when purchase.), but in the Gran Turismo NTSC-J, the player must reduce the car's weight before being able to performing racing modifications on his car. However in Gran Turismo 2, The rules of the racing modifications returns to be the same as the Gran Turismo NTSC-J.
|This page uses content from Wikipedia. The original article was at Gran Turismo (PlayStation). The list of authors can be seen in the page history. As with Gran Turismo Wiki, the text of Wikipedia is available under the GNU Free Documentation License.|