Gran Turismo Wiki
Advertisement
Exclamation_point_yellow.png This page is about hidden content found in a Gran Turismo game's resources. This includes unfinished versions of cars and tracks that made it into the final game, as well as hidden content which was scrapped but left in the game's files. We have collated as much information about it as can be found online. Please be advised that we do not recommend attempting to modify the game to be able to access this content, as doing so can make the game unstable.
Editors: Please make sure that the content has been verified against the relevant The Cutting Room Floor page. Unverified information about hidden content may be removed.

Test 2 is a hidden track found in the demo versions of Gran Turismo 3: A-Spec. It is a small oval track apparently created for testing the handling model, although its true purpose is unknown. AI opponents cannot be loaded on this track, or the game will crash. There are very few objects drawn here, mainly poorly textured walls and a few bushes. There is a large grouping of orange cones in the fourth corner, and the road surface is also poorly drawn.

This track can only be found in Gran Turismo 3: A-Spec, as released on the European Official Playstation 2 Magazine: Demo Disc #5, there are no file remnants in later games.

Bugs and Glitches[]

  • The textures may "pop" in and out when driving around this course, and the reflecctions on some vehicles may be too bright or nonexistent.

Videos[]

Advertisement