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Not to be be confused with the ending credits.

Credits (abbreviated Cr., officially referred to as "Gran Turismo Credits" in in-game lore) is the method of currency used in all Gran Turismo games. It is used to purchase new vehicles, upgrade them with tuning parts, customise their appearance, perform maintenance, and enter test facilities. Credits are obtained by participating in races, with higher place finishes awarding larger amounts, or by selling unused or prize vehicles.

Credits are roughly based on the local currency in the region which the game was sold. In the Japanese versions, 1 Cr. is about equal to 1 yen (¥) (or about 1 U.S. cent (¢)). In the North American versions, 1 Cr. is similar to 1 U.S. dollar ($). The PAL versions, despite using either British Pounds (£), Australian Dollars ($), or European Euros (€), all use the same currency format as the North American versions.

For example, the 1997 Honda Civic Type R in the first Gran Turismo can be purchased with 1,998,000 Credits in the NTSC-J version, or 19,980 Credits in the international releases.

In Gran Turismo Sport, a second currency called Mileage Points exists. Mileage Points are also earned by finishing races, although it is based on how far the player travels during a race. The longer the player drives (for example, in a long-distance track or high number of laps), the more mileage points are earned. Mileage Points are used to tune cars and, up until January 31, 2024, to purchase items at the Mileage Exchange. Up to 99,999 Mileage Points can be stored at a time.

Credit Transfer and Purchases[]

In Gran Turismo 4, up to 100,000 credits can be transferred from Gran Turismo 3: A-Spec, if the player has a save file from the aforementioned game. This transfer process also transfers their National B and A licenses from GT3 to GT4. Bonus credits can also be transferred to GT3 if the player has completed Gran Turismo Concept. Note that both operations require both saved games' region be matching.

In Gran Turismo 6, credits could be purchased from the PlayStation Store (and in-game from the GT Store menu, which had provisions for purchase of paid DLCs although ultimately there were no paid DLCs for the game) when the game's online services were still operational. Sales of the in-game credits ended on January 31, 2018, two months before the servers shut down on March 28, 2018.[1] This method of microtransactions returns in Gran Turismo 7; the game also tracks credits purchased this way and earned in-game, in which credits earned from gameplay are prioritized when it comes to spending.

Some editions of GT6, GT Sport, and GT7 feature bonus starting credits to allow the player to get head start on in-game progression. Out of these games, GT Sport was the only game not to feature credit-based microtransactions, instead allowing the player to buy cars with in-game value less than 10 million (originally 2 million) credits.

On March 25, 2022, a credit ticket worth Cr. 1,000,000 was given out to all GT7 players in response to unusually long maintenance for version 1.07/1.08 that also led to an outrage over the game's economy, as the update also reduced race payouts for certain events that were used to grind credits. The ticket is valid until April 25, 2022.[2] Subsequent credit tickets were also given throughout the Gran Turismo World Series season for predicting winners of tape-delayed (discontinued after 2022) and live event races. Credit tickets from Weekly Challenges also work this way. These credits are all considered as "free" credits.

Certain disc releases of the Gran Turismo film, as well the digital release from the Sony Pictures Core service (North America only), includes a credit offer intended for the player to purchase the movie livery version of Nissan GT-R NISMO GT3 '18. As it involves a PlayStation Network voucher code, it is considered as paid credits, so does the pre-order/25th Anniversary Edition bonus credits.

Starting Credits and Credit Cap[]

Unless otherwise mentioned, the following table apply to international versions. For Japanese versions, multiply them by 100.

Game Starting Credit Credit Cap
Gran Turismo 10,000 2,000,000,000
Gran Turismo 2 10,000 99,999,999
Gran Turismo 3: A-Spec 1,500,000 (NTSC-J; worth 15,000)
18,000 (international)
2,147,483,647
Gran Turismo 4 10,000 2,147,483,647
Gran Turismo 5 Prologue 35,000 2,000,000
Gran Turismo PSP 100,000 999,999,999
Gran Turismo 5 20,000 20,000,000
Gran Turismo 6 13,000 20,000,000 (if day one patch have not been installed)
50,000,000
Gran Turismo Sport 50,000 20,000,000 (normal)
100,000,000 (if the player has all-gold or all-platinum in Lewis Hamilton Time Trial Challenge)
Gran Turismo 7 20,000 20,000,000 (until 1.09)
100,000,000 (1.11 onwards)
Limit applies to free credits only

Trivia[]

  • GT7 is the first game to visually show what credits look like, during roulette ticket prizes. They may either come in a stack of coins, or gold bars (one gold bar is roughly 100,000 credits).
    • Upon close inspection from the lowest credits payout (2,000 credits), it shows that there are 24 coins. This would mean that one coin is equal to 83.33 credits.
  • There is a cheat code in GT4 to receive 10 million credits. After 365 in-game days have been passed and while in GT Mode's world map, press Select, Left, Right, Right, Down, Up, Up, Left, Down, Up, Right, Left, Down, L1, R1, and SELECT. A mode entry sound will play to confirm a valid entry. This cheat, along with several other cheats for the game, went undiscovered for nearly nineteen years to the game's release.[3]
    • GTPSP also has a cheat code to receive 90 million credits, undiscovered for over 14 years: while in the main menu, hold Start + Select + L, then press Down, Square, Down, Left, Right, Triangle, Right, Square, Up, Down, Up, and Down. A chime will play and the main menu will reload to confirm a valid entry.[4]

Notes[]

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